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  1. Christine August 24, 2009 @ 7:31 pm

    I’m so glad this game’s losing popularity. I hope it goes under. It helps ruin lives. My son plays for hours on this thing. I can’t get him out of his bedroom to see the light of day. It’s disgusting. His only friends are on the computer. He never goes out. He’s 19 years old. He gets good grades, so it’s hard for me to complain, but I’m worried about him. And what about my daughter? Her boyfriend plays this game and never wants to hang out with her. She asks him to go out with her and he tells her, “Sorry, hon. I’m in a raid.” What the heck is this about? Whatever happened to meeting people in real life and hanging out at the mall or the movie theater?

  2. Rob September 16, 2009 @ 12:15 pm

    I played the game for years, and while I made quite a few lasting friends from it, I don’t know if I could justify spending the time doing that again. I totaled it out and found over the years I played, I could have worked a minimum wage job and made about $60,000. Granted, I ended up quitting a few years ago and made quite a bit of money in the process, and I had a lot of fun, it was also quite damaging to my social life and people skills in general. It all boils down to the individual’s wants and needs. Unfortunately, many people are selling themselves short and opting to live in the digital world because everything can be micromanaged: it is easily controllable. There is also the sense of anonymity that allows players to do things in the game that they otherwise would be far to afraid to do in the real world, and it is somewhat freeing to be able to act upon those desires, like getting in someone’s face and calling him out for foul play.
    Even Blizzard realizes though that there is a balance that needs to be struck between play time and life, and they do attempt their best to encourage people to get out and about; even if it is to go to comic conventions or “Blizz-Con” to view the newest things Blizzard is creating. Its just many people don’t establish that balance between the game and life, and thats where the problems begin.

One game to rule them all…again

Games Comments (2)

Blizzcon kicked off to a blast, with thousands of Blizzard-ites filing in to view the festivities on all their favorite games, such as the upcoming Starcraft II and Diablo III releases.  While some of the more popular news revolved around the inclusion of the Monk class in Diablo III, which has a lot of character and fighting similarities to anime characters in Dragonball Z, all of that news was overshadowed by Blizzard’s two-ton Gorilla.

World of Warcraft.

Cataclysm, the new expansion pack slated for release of the growing massively multi-player online game, takes the world of Azeroth, the shattered Outlands and the distant continent of Northrend and adds yet another layer to the cake:  Deathwing, the black dragon of Warcraft lore that sought dominance over all the other dragon races and was chased into exile by the red dragon queen Alexstrazsa, makes his return in the latest expansion, being the key villain for players to defeat, as Illidan Stormrage and the Lich King Arthas before him.

Along with Deathwing, several other changes to the game have been made, from the inclusion of two new races, Worgen for the Alliance and Goblins for the Horde.  Several other races have also received increases in the class types they can play, such as the ‘shortly anticipated’ Gnome Priest and Blood Elf Warrior.  Other additions include guild achievements and rank, new battlegrounds, new PVP progression and archeology as a profession.

As every expansion before it, Blizzard will probably capitalize and make a ton of money selling a rehashed product with new sparkly packaging in order to retain its slowly eroding player base.  The game is on the decline and this may be the last expansion we see for the game, but Blizzard is a company that does not settle for mediocrity, so gamers can rejoice; it will be a quality product.

Rob @ August 23, 2009

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